Udemy

Sketch App from A to Z: Become an App Designer

4.5(6,000) on Udemy·80K enrolled
Beginner 10 hours English Course Certificate
SkillsSketchUI designDesign systemsSymbolsAuto layoutPrototyping

Is this course right for you?

Our take
This Udemy course covers Sketch from first open through advanced design-system work — artboards and layers, symbols and shared styles, auto layout, and prototyping.

Good for: Learning app/UI design with Sketch, start to advanced.

Skip if: You are not on a Mac or prefer Figma.

It's thorough enough to take an aspiring app designer to a genuinely capable level in the tool. But there's a decision to make before you start that the course can't make for you: Sketch is Mac-only and a paid subscription (around $10/month or a one-off licence), and much of the industry has moved to Figma, which is cross-platform and free to start. If you're on a Mac and committed to Sketch, this is a strong course; if not, a Figma course is the smarter bet.

Udemy lists a high price but it's nearly always $12–20 on sale with lifetime access — wait for the discount. Its completion certificate is a learning marker, not a credential (as of 2026).

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About this course

This course covers Sketch from first open through advanced system design: the artboard and layer model, symbols and shared styles for design systems, auto layout for responsive components, and prototyping with interactive hotspots. Students build production-quality mobile and web interfaces throughout.

Instructor

JA
Joseph Angelo Todaro
Udemy instructor
80K+ learners5 courses4.5 instructor rating

Taught by UI/UX designers on Udemy with professional experience designing interfaces at product companies and agencies using Sketch.

Frequently asked questions

Yes — this is important. Sketch is a macOS-only application; there is no Windows or Linux version, and the design work happens in the native Mac app. So you cannot follow this course on a Windows PC. If you are on Windows and want to learn interface design, a cross-platform tool like Figma (and a Figma course) is the practical choice instead.

For most new learners today, Figma — it is cross-platform, free to start, collaborative, and has largely overtaken Sketch as the industry standard. Sketch is still capable and used by some established, Mac-based teams, so learning it is not wasted if that is your environment. But if you are choosing fresh with no specific reason to pick Sketch, Figma opens more doors and works on any machine.

Designing user interfaces in Sketch: the interface and tools, working with shapes, text, and colour, building reusable symbols and components, creating layouts and screens, and preparing designs — often with prototyping and developer handoff. You come away able to produce real UI designs in Sketch, with the underlying design thinking transferring to other tools should you switch to Figma later.

It is a course completion certificate, so treat it as a marker of effort rather than a credential. In UI/UX work, what persuades employers is a portfolio of real interface designs, not a badge — and given the tool question above, that portfolio matters far more than which app you built it in. Focus on producing strong work; the certificate carries little weight next to it.

The course is a paid one, usually available at a low price during Udemy's frequent sales rather than at full list, with lifetime access. Note that Sketch itself is a separate, paid subscription (with a free trial), unlike Figma's free tier — so factor in both the course fee and the software cost, which is another practical point in Figma's favour for beginners.
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