GameDev.tv · on Udemy

Complete Blender Creator: Learn 3D Modelling for Beginners

4.7(52,000) on Udemy·580K enrolled
Beginner 40 hours English Course Certificate
SkillsBlender3D modellingTexturingRenderingGame assets3D design

Is this course right for you?

Our take
A well-regarded, affordable way for a complete beginner to learn Blender, the free professional-grade 3D tool. It is project-based and beginner-friendly.

Good for: complete beginners who want to learn 3D modelling in Blender.

Skip if: you already use Blender, or you want a different 3D tool.

Grant Abbitt builds from installation and navigation through modelling, materials, lighting, rendering and animation basics, visually and one project at a time. Blender is increasingly used in professional studios and indie game development, so the skills transfer.

It is a starting point, so it will not make you a specialist in any one area like character rigging or advanced sculpting, and it is not for someone who already uses Blender or wants a different 3D tool. GameDev.tv keeps it updated. On price, wait for a Udemy sale.

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About this course

The Complete Blender Creator is GameDev.tv's flagship 3D course — starting from Blender installation and navigation through modelling, materials and texturing, lighting and rendering, and animation fundamentals. Grant Abbitt's teaching is project-based and visual, building from simple shapes through complex scene composition across practical exercises.

Instructor

GA
Grant Abbitt
Udemy instructor
580K+ learners10 courses4.7 instructor rating

Taught by Grant Abbitt and the GameDev.tv team, known for high-quality game development and 3D courses with consistently strong production value.

Frequently asked questions

Yes. Blender is genuinely free and open-source, with no subscription and no catch, so there is no software cost to follow along — you only pay for the course. That is a real advantage over paid 3D tools: the same professional software used by hobbyists and studios alike is available to you at no cost, which keeps the total investment to just the tuition.

Yes. It begins with navigating Blender's interface and building simple models, then increases in complexity gradually, so no prior 3D experience is needed. Blender's interface is famously dense and off-putting at first, and the course's patient early hand-holding through it is a big part of why beginners get past that initial wall instead of bouncing off it, as many self-taught starters do.

Model individual objects and larger scenes, apply materials and textures for realism, use modular techniques to build environments quickly, and work with UV unwrapping, sculpting, and basic animation. You finish genuinely comfortable with the core 3D modelling and rendering workflow — not an expert in any single specialism, but capable enough to take on real projects and know what to learn deeper next.

Closely. The course is kept compatible with recent Blender 4.x releases, and because the core modelling tools change slowly, minor version differences rarely cause problems. The instructors flag interface changes where they matter, so you can follow along comfortably on your own build even if it is a point release ahead of or behind the one on screen.

Common next steps are game-asset creation, environment or character art, 3D printing, or motion and animation work. Since this course comes from a games-focused team, many learners naturally move toward feeding their models into a game engine — but the skills are general, so the same foundation applies just as well to product visualisation, film, or hobbyist rendering, depending on where your interest pulls you.
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