The App Brewery · on Udemy

iOS & Swift — The Complete iOS App Development Bootcamp

4.8(55,000) on Udemy·620K enrolled
Beginner 57 hours English Bootcamp
SkillsSwiftSwiftUIXcodeiOS developmentUIKitApp design

Is this course right for you?

Our take
A strong, project-driven way for a beginner to learn iOS development, taking you from Xcode to the App Store. With over 600,000 students it is one of Angela Yu's most-taken courses.

Good for: beginners who want a hands-on, project-based route into iOS app development.

Skip if: you already build iOS apps, or you want a concise reference.

You build 20-plus apps, moving from single-screen apps to multi-screen ones with authentication, data persistence and push notifications, covering Swift, SwiftUI and UIKit. The build-heavy format is why beginners come out able to ship, not just follow along.

iOS moves fast, so check that the newer sections match your current Xcode and SwiftUI before relying on every detail. It is a beginner course, so it will not suit someone who already builds iOS apps, and it is broad rather than deep. On price, wait for a Udemy sale.

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About this course

This bootcamp covers iOS development from Xcode setup through App Store submission: Swift language fundamentals, building UIs with SwiftUI and UIKit, storing data with Core Data and UserDefaults, networking with URLSession, and integrating third-party APIs.

Instructor

AY
Angela Yu
Udemy instructor
620K+ learners5 courses4.8 instructor rating

Taught by Angela Yu, London App Brewery's lead instructor and one of Udemy's highest-rated iOS teachers with a reputation for making complex concepts accessible.

Frequently asked questions

Effectively, yes. iOS development happens in Xcode, Apple's development tool, and Xcode only runs on macOS — there is no supported Windows or Linux version. You do not need the latest machine, but you need something running a reasonably current macOS. Xcode itself is a free download, and the course uses no other paid software, so the Mac is the one real hardware requirement to follow along.

Both, which reflects the real state of iOS work. The course teaches UIKit, Apple's long-established framework, and includes a substantial SwiftUI module, Apple's newer declarative approach. SwiftUI is where Apple is clearly heading and where most new projects start, so that coverage matters. UIKit is far from dead, though — huge amounts of existing app code and many job postings still use it, so knowing both is genuinely useful rather than redundant.

Yes. It assumes no programming background and teaches Swift from the ground up through small, hands-on apps, which is why it is one of the more recommended starting points for iOS. It is long — well over fifty hours — and the pace picks up, so treat it as a serious commitment rather than a weekend watch, but the project-based structure keeps beginners building real things from early on.

You will have the skills to build a complete app and the course covers the deployment process, but publishing to the App Store also requires an Apple Developer Program membership, which costs ninety-nine US dollars a year and is separate from the course. Apple also reviews every submission against its guidelines, so expect a little back-and-forth the first time. The course prepares you technically; the developer account and review are Apple's part.

For most people, strongly yes. It covers essentially the same curriculum as a multi-week in-person iOS bootcamp that can cost thousands, at a fraction of the price and at your own pace. It is a paid Udemy course, usually available at a low price during Udemy's regular sales, with lifetime access. The trade-off versus in-person is no live mentor or cohort, so you supply the discipline — but the teaching itself is well regarded and thorough.
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